ELEVATE Games

Early-stage indie game developers who have secured financial support for a prototype face a critical transition from concept to market-ready product, where strong business foundations are essential for success. This dedicated business development programme looks to bridge this gap by equipping developers with the necessary skills in leadership, financial management, legal compliance, and market strategy.  
Beyond technical development, navigating publisher negotiations, securing additional funding, and understanding monetization models are crucial for long-term sustainability.  By providing expert mentorship, networking opportunities, and practical business training, the Elevate programme ensures that developers maximize their initial funding, and equips game developers with the strategic, financial, and operational skills needed to build sustainable and resilient businesses.

This programme will be designed for, and delivered to, the participants of the Indie Dev programme, complementing the creative and technical skill building for successful teams.  It will be delivered in a hybrid format over 5 months. 

Programme

  • 12 x 2-hour online workshops delivered over 12 weeks running from late January – April 2026
  • 10 hours of mentorship, combining small group and 1:1 formats
  • 1 in-person networking and Q&A event with an industry leader
 
It will be complementary for those selected, with a preference given to individuals who have previously taken part in IndieDev, Incubators or similar initiatives

Who is it for? 

ELEVATE has been designed as a natural extension of previous programmes run by Imirt and Ardán, namely the Irish Games Talent Incubator and IndieDev. While this programme is designed with those people in mind, as an all-digital, remote run programme, ELEVATE is open to all individuals in the Irish Games Sector who want to elevate their business skills and desire help in running a successful games studio.

Positioned as a natural next step beyond the incubation stage, ELEVATE supports start-ups in building the foundational capabilities needed to operate sustainably, navigate commercial opportunities, and prepare for long-term growth. 

ELEVATE Announcement Carousel (1)

Learning Outcomes 

Bridge the skills gap by equipping early-stage game studios with essential leadership, business, legal, and financial capabilities to support sustainable growth.

Complement and extend existing programmes (IndieDev 2025 and Incubators 2025) by providing a structured next-step that integrates commercial development with creative and technical training.

Enable practical business readiness through hands-on experience in investment strategy, marketing, branding, and game launch planning, helping teams build viable business strategies and industry connections.

Develop confident, resilient studio leaders who can scale their teams, navigate the complexities of the games industry, and establish long-term commercial success.

Weekly Workshops

Date: February 4th 

Facilitated By: Henrich Jonsson, Pictiv

Explore what makes a games studio attractive to investors while staying true to its creative vision and values. The session will cover investment readiness, studio valuation, business models, funding strategies, investor expectations, and how to structure a compelling proposition without compromising creative independence.

Date: February 11th 

Facilitated By: Katelyn Divilly, OMT Global

Growth starts with the person leading the studio. This session explores self-awareness, leadership mindset, personal effectiveness, decision-making and resilience, helping founders understand how their own behaviours and leadership style can enable—or constrain—studio growth.

Date: February 18th 

Facilitated By: Lena Mech, Cosy Game Studio

A practical look at the realities of financing and commercialising an indie game, from approaching publishers to negotiating deals. Topics will include publisher expectations, pitching and materials, deal structures, revenue share, advances, milestones, funding alternatives and the questions developers should ask before signing.

Date: February 25th 

Facilitated By: Donncha Hughes

Discover how to identify and pursue public funding opportunities that can support studio growth. The session will cover finding the right opportunities, understanding assessment criteria, developing a strong proposition, structuring applications, demonstrating impact and writing clearly and persuasively for assessors.

Date: March 4th 

Facilitated By: Thierry Beaujard, MediaDeals/Spielfabrique

Explore the European games funding and production landscape and the range of models available to studios looking to scale. Topics will include co-production, publishing partnerships, European funding mechanisms, IP ownership, deal structures and how to build effective international partnerships.

Date: March 11th

Facilitated By: Chris Goodyear, Many Cats

Inclusion is both a creative opportunity and a business consideration as studios grow. This session will explore practical approaches to accessibility and inclusion across game development, from inclusive design and player accessibility to studio culture, recruitment, team practices and creating products that reach wider audiences.

Date: March 18th 

Facilitated By: Katelyn Divilly, OMT Global

As studios grow, effective collaboration becomes increasingly important and more complex. This practical session explores team dynamics, communication, trust, psychological safety and constructive conflict, with tools for recognising tensions early and creating healthier, higher-performing teams.

Date: March 25th 

Facilitated By:Dr. Maria O’Brien, University of Galway

A practical introduction to the tax landscape for growing games studios, with a focus on understanding the opportunities and obligations that come with growth. Topics will include relevant tax incentives and credits, R&D expenditure, employment considerations, IP, company structures and common pitfalls to avoid.

Date: April 1st 

Facilitated By: Katelyn Divilly, OMT Global

Growth brings change—and leaders need to help their teams navigate it with clarity and confidence. This session will explore developing and communicating a compelling studio vision, managing change, aligning teams around strategic priorities and evolving leadership approaches as the organisation grows.

Date: April 8th 

Facilitated By:Melissa Phillips, Games Leadership

Explore how leadership needs to evolve through the different stages of a games studio’s journey. The session will consider the transition from founder-led development to sustainable leadership, covering delegation, team development, succession, culture, values and building a studio that can thrive beyond its founders.

Date: April 15th

Facilitated By: Carley McGlynn Green

Great games need both creative freedom and effective project management. This session explores how studios can introduce structure without stifling creativity, covering planning, scope, prioritisation, workflows, milestones, production rhythms, managing creative iteration and balancing ambition with available resources.

Date: April 22nd

Facilitated By: Julia Kenny

Take a look behind the curtain at how funders, publishers, investors and programme decision-makers assess games and creative businesses. The session will unpack what makes an application or pitch stand out, how decisions are made, common reasons proposals fall short, and how studios can communicate their opportunity, traction and potential more effectively.

Applications are currently closed for the ELEVATE Programme

Meet The Facilitators

Mentorship Sessions

Mentorship Session 1- Leadership Role Playing: Tackling Tricky Scenarios

Date: February 19th

Facilitated By: CREW

A practical, scenario-based session where participants can test their leadership skills in realistic studio situations. Through role play and peer discussion, the group will explore challenging conversations, managing underperformance, giving feedback, resolving conflict, setting boundaries and making difficult decisions as a studio leader.

Date: March 5th

Facilitated By: CREW

A hands-on clinic to help studios pressure-test and refine their business model using the Lean Canvas. Participants will work through key areas including problem, solution, customer segments, unique value proposition, channels, revenue, costs and key metrics, with focused feedback on the assumptions that matter most for their growth.

Date: March 19th

Facilitated By: CREW

A practical session focused on protecting creative thinking and development time while managing the demands of running a growing studio. Participants will explore prioritisation, delegation, time management, reducing operational overload, establishing productive routines and creating space for the creative work that drives the business forward.

Date: April 9th

Facilitated By: CREW & PWC

An opportunity for participating studios to bring their specific tax questions to PwC experts and get practical guidance relevant to their stage of growth. Topics may include R&D and creative industry tax incentives, corporation tax, employment and contractor considerations, IP, international activity and common tax issues encountered as a games studio scales.

Date: Pitching to the Enterprise Ecosystem

Facilitated By: CREW

A practical pitching session focused on communicating a games studio’s proposition to enterprise agencies, funders, support programmes and other ecosystem stakeholders. Participants will refine how they articulate their business, opportunity, traction, funding needs and growth ambitions, while receiving feedback on how to make their pitch clearer and more compelling to non-games audiences.

ELEVATE CONNECT Wrap Up Event

April 29th -In Person

Facilitated by: Julie Kenny

An in-person closing session bringing the ELEVATE cohort together to reflect on their progress, share experiences and build connections across the games ecosystem. The event will include informal networking, structured feedback and reflection on the programme, followed by a Q&A with Julia Kenny, offering participants the opportunity to explore key challenges, insights and next steps for their studios.

Supporting creative enterprise and driving innovation, entrepreneurship and collaboration for sustainable growth’